#import bevy_sprite::mesh2d_vertex_output::VertexOutput #import bevy_sprite::mesh2d_view_bindings::globals @group(#{MATERIAL_BIND_GROUP}) @binding(0) var base_color_texture: texture_2d; @group(#{MATERIAL_BIND_GROUP}) @binding(1) var base_color_sampler: sampler; @fragment fn fragment(mesh: VertexOutput) -> @location(0) vec4 { return textureSample(base_color_texture, base_color_sampler, mesh.uv + vec2(globals.time / 10., 0.)); }